12/17/2023 0 Comments Prey video game 3d modelThe sofas are a mix between a Chesterfield design and ‘traditional’ deco club chair. For instance, the railings include some patterns inspired by Frank Lloyd Wright’s work those spherical lights are inspired by a very famous Bauhaus lamp design by Wilhelm Wagenfeld. “Most of the furnishings are inspired by 60s interior design. Over time it completely changed aesthetically, as we drew inspiration from Art Deco interiors such as the Viceroy hotel in New York, especially for the materials. “Its monumental interior conveyed the feeling of power we were looking for. “The Lobby was inspired by a Spanish bank called Caja Granada,” he says. This has a tremendous value to us, as it allows us to combine the beauty of a space and make sure it’s fun to play in it.”Īs for specific influences behind the furnishings and interior styling, Petit cites a range of real-world influences. We also have a team of level architects, who work together directly with the level designers to do a lot of the conceptual architecture work. “He refined a lot of things like the lighting, materials and wear of textures and made the atmosphere smoky. “Before (artist) Fred Augis started painting it, most architecture, colours and some materials were already present, but lacked a bit of personality,” continues Petit. Often new levels are documented and prototyped before concept art is produced to explore richer visual ideas. “The space station building is inspired by Hugh Ferris’s concepts, art deco or neo art deco skyscrapers such as the South Ferry Plaza project, John Berkey paintings and early NASA spacecrafts,” says Petit.Īt Arkane, concept art is produced throughout the whole development process, because the team continually comes up with new ideas, says Petit. “This is was one of the first places we started designing, which makes sense because the lobby concentrates and encompasses a lot of the station personality and acts a bit like an interior facade,” explains Petit.Īrkane’s Sébastien Mitton came up with the term Neo Deco to describe the look and feel, combining mid-20th century design and futuristic elements. It’s now 2032, and the grand hall reflects the station’s long history. According to the backstory, the Moon-orbiting craft was originally built in the 1960s but has been refitted many times since, most recently by the evil Transtar corporation. This is the entrance lobby of the Talos 1 space station where the game takes place. The reception of the Talos 1 space station.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |